Public Engagement, Enriching Exhibition Stories, Department of Engineering Science, University of Oxford

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Prachi

Public engagement in exhibitions has evolved through technology and storytelling. The Department of Engineering Science at the University of Oxford, along with various global partners, is creating a more inclusive and engaging way for museums to share exhibition content. The Enriching Exhibition Stories (EES2) project transforms how exhibitions are documented and presented by using open-source digital tools and structured data. This effort is helping people of all ages understand and enjoy exhibitions in new, creative ways.

Main Objectives of the EES2 Project

  • Encourage Accessibility:
    Exhibition content becomes more approachable and less intimidating.
  • Support Digital Storytelling:
    Rich digital narratives are built using structured data and modern tools.
  • Empower Museums:
    Even small institutions can create high-quality digital exhibitions.
  • Include Diverse Voices:
    Personal interpretations and student contributions offer fresh perspectives.

Key Collaborators

  • Oxford e-Research Centre
  • University of Edinburgh
  • Yale University
  • Ashmolean Museum, Oxford
  • Yale Center for British Art

Software and Technology Used

  • Quire Software:
    An open-source platform created by Getty, used to build digital catalogues.
  • Linked Art:
    A structured data model that helps organize museum content.
  • IIIF (International Image Interoperability Framework):
    Integrates high-quality images in digital exhibitions.

Innovations Through the EES2 Project

  • Quire Linked Art Extension:
    Enhances the Quire platform by fetching structured data through APIs.
  • Simple Authoring:
    Allows non-experts to build and share exhibition stories.
  • Digital Story Creation:
    Exhibitions are turned into accessible digital books and websites.

Major Trials Conducted

Trial 1: Ashmolean Museum Exhibition – “Labyrinth: Knossos, Myth & Reality”

  • Purpose:
    Connect existing exhibition content with educational resources.
  • Resources Used:
    • Exhibition catalogue
    • Panels and labels
    • Official website
    • Enriched object records
  • Outcome:
    Created a digital story linking ancient artefacts with modern learning tools.

Trial 2: Cheney School – Rumble Museum Project

  • Institution:
    Cheney School, East Oxford – a secondary school with its museum.
  • Activities Included:
    • Visit to the Ashmolean Museum
    • Creation of digital stories using Quire
    • Integration of storytelling in history and computing lessons
  • Results:
    Students built a Quire book showcasing their reflections on the exhibition.
    Encouraged creativity, research skills, and digital literacy.

Feedback from Cheney School

“Everyone was so invested in the project, staff, teachers and pupils. They really engaged with the learning, teaching and the research process itself. Their participation in the design, construction and delivery of this project and its outputs drove the process.”

Student Outcomes

  • Developed research and storytelling skills
  • Engaged with museum content in personal, meaningful ways
  • Participated in hands-on, collaborative learning

Educational Value

FeatureImpact on Students
Visit to the Ashmolean MuseumInspired curiosity and historical exploration
Use of Quire SoftwareIntroduced modern digital publishing tools
Cross-subject LearningConnected computing and history in a real-world context
Student-Created ContentEncouraged confidence and ownership of learning

Professional Training and Dissemination

  • Train-the-Trainers Session:
    Delivered at the Digital Humanities Summer School in Oxford.
  • Museum Conferences:
    Presented results in the UK and US, encouraging wider adoption.
  • International Presentation:
    In November 2024, Kevin Page presented the project at the CIDOC Annual Conference in Amsterdam, hosted by the Rijksmuseum.

Conference Highlights

DetailsDescription
EventCIDOC 2024 – International Council of Museums Conference
LocationRijksmuseum, Amsterdam
ParticipantsAround 200 in person, 200 online
Focus TopicsDigital engagement, data use in museums, and visitor experience
PresentationQuire extension and EES2 project trials

Available Learning Resources

  • Training Materials:
    Tutorials and guides on using the Quire Linked Art Extension
  • Project Website:
    Offers access to digital stories, templates, and student works
  • Reusable Materials:
    Content from trials is available for schools and museums to adapt

Benefits to Museums and Educators

GroupBenefits
Museum StaffTraining, new tools, and templates for public storytelling
TeachersCreative teaching methods using real museum content
StudentsEngaging learning experiences and opportunities to publish their own work
General PublicAccess to richer, more diverse exhibition stories

Key Takeaways

  • Technology makes exhibitions more interactive and inclusive
  • Structured data improves how museums share and connect stories
  • Educational partnerships lead to impactful learning experiences
  • Small institutions gain tools to enhance their public outreach

Closing Perspectives

Public engagement in museums has been reimagined by the Enriching Exhibition Stories project. Through collaboration, open-source tools, and student participation, the Department of Engineering Science at the University of Oxford has helped museums deliver richer, more personal stories. Both the museum professionals and school students benefited from the digital transformation of exhibitions. The project continues to provide valuable resources that can help institutions and educators connect with audiences in creative, meaningful ways.

Prachi

She is a creative and dedicated content writer who loves turning ideas into clear and engaging stories. She writes blog posts and articles that connect with readers. She ensures every piece of content is well-structured and easy to understand. Her writing helps our brand share useful information and build strong relationships with our audience.

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